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(the only exception is if its something that was already in the vanilla game, like sound ids up to #53 I believe, also new IDs cant just be the same id that the other mod is already using. or you would have to create a new ID for the sprite, establish it in the ExtraSprites section, and either link it to the appropriate file or provide a new file/name. Like for example if you wanted to change some pistol to look like a different pistol thats already in the game, you would either have to do a switcheroo on the graphic file names in the resources folder. If you're wanting to replace an item in the game (research, manufacturing, crafts, whatever) anything that involves Sprites or Sounds pretty much has to be left as-is unless you're going to provide a new ID for something. One key thing you've got to be careful about is resource management between mods. And that may be all that you're wanting to do. The easy way to mod graphics is just to put new graphics in the appropriate subfolder of Your Mod.
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Ill eventually release it on 4chan in the /vr (retro games) forum as a revolving post.
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Mine just sorta restores the balance towards earlier versions and also tweaks a bunch of other things to provide a different and slightly more easy game experience (indeed a few things the player would normally benefit from are nerfed, or some things are more difficult).
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Yep and im making a "mod for the mod" myself just for a different purpose.
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